DESIGN SYSTEMS · RESPONSIVE TYPOGRAPHY

Scaling responsive typography

Rebuilt the design system typography using rem-based tokens and breakpoint variables — replacing a rigid dual-scale architecture with a unified responsive system.

TOKENSREMFINTECH
Isometric illustration of typography tokens, UI surfaces, and Figma panels in the design system.

CONTEXT

The system

  • CompanyOnze
  • ProductMinuto Design System
  • ScopeTypography architecture • Token system • Documentation
  • UsersDesigners • Front-End Engineers across Onze products
  • StakesDual-scale typography was creating duplicated component variants, fragmented documentation, and inconsistent scaling on extreme screens — slowing both design and engineering velocity.
Role
Senior Product Designer
Team
Design • Front-End Engineering
Scope
Design System architecture
Year
2026

THE PROBLEM

Where the dual-scale system fell apart

The Minuto Design System worked for common screen sizes — but the dual-scale typography (mobile + desktop) introduced compounding pain points across the design and engineering workflow.

01

Duplicated component configurations

Components required separate mobile and desktop typography definitions — creating duplication that grew with every new component added to the system.

02

Fragmented documentation

Each component had multiple layout versions to document, splintering the source of truth and making the system harder to maintain.

03

Inconsistent scaling on extreme screens

Typography broke on extreme devices — small phones and ultra-wide monitors — making the product feel unpolished where customers experienced it most.

BUSINESS SIGNAL

Typography breaking on extreme devices made the product feel unpolished — eroding customer trust at the surface they see most. Internally, every new component required parallel mobile and desktop versions, extending documentation time on a team without a dedicated design system function.

MY CONTRIBUTION

What I owned end-to-end

  • I led the typography initiative end-to-end, partnering closely with Front-End Engineering. The rebuild was part of a continuous-improvement track defined jointly by the Design Team and the Front-End DS Guild — pitched to leadership by our Design Lead, set up to close product quality gaps in the absence of a dedicated DS team.

  • I designed the breakpoint architecture and mapped 9 typography tokens to rem values — informed by research across other design systems and refined through critique cycles with engineering.

  • I expanded the rem-based architecture beyond typography to spacing, icons, corner radius, and illustrations — creating one unified responsive system across the design language.

  • I authored the documentation and migration guide — establishing a single source of truth that designers and engineers could reference and adopt.

PROCESS

How I got there

W 1–4

Research & Alignment

W 5–10

Architecture

W 11–14

Refinement & Docs

FIGMA SETUP

Figma Variables and Modes used to simulate rem behavior — each breakpoint defines a base root size that all tokens scale from.

SOLUTION

One responsive system across breakpoints

01 · BREAKPOINT MATRIX

BREAKPOINTWIDTHEXAMPLE DEVICES1REM
XS Phone≤ 375 pxiPhone 13 Mini14 px
Phone376 – 600 pxPixel • Galaxy S16 px
Tablet601 – 900 pxiPads16 px
SM Desktop901 – 1500 pxNotebooks • small monitors16 px
LG Desktop1501 – 2560 pxLarge monitors • widescreens18 px
XG Desktop> 2560 pxHD • UHD • 4K monitors22 px

02 · TOKEN MAPPING

TOKENFONT SIZELINE HEIGHTPARAGRAPH SPACING
Huge2rem2.50rem1rem
Extra Large1.75rem2.25rem0.875rem
Large1.50rem2rem0.75rem
Subtitle1.25rem1.75rem0.75rem
Body1rem1.50rem0.75rem
Link1rem1.50rem0.75rem
Button1rem1.25rem0.75rem
Caption0.875rem1.25rem0.50rem
Link Small0.875rem1.25rem0.50rem
Documentation excerpt showing typography tokens documented separately for mobile and desktop.

BEFORE

Card states documented twice — once for mobile, once for desktop. Every new component meant parallel documentation, doubling the maintenance burden.

Documentation excerpt showing unified rem-based token documentation after the migration.

AFTER

Card states documented once. The rem-based system absorbs responsive scaling — new components no longer require parallel mobile and desktop versions.

SYSTEM IMPACT

What the new architecture enables

BREAKPOINTS

6

from XS phones (≤375px) to UHD monitors (>2560px)

TYPOGRAPHY TOKENS

9

mapped to rem values across all breakpoints

SYSTEM AREAS

5

typography • spacing • icons • radius • illustrations

BEFORE

  • Two rigid scales (mobile + desktop)

  • Components with separate mobile/desktop variants

  • Fragmented documentation per breakpoint

  • Product breakage on extreme devices customers actually used

AFTER

  • One unified system across 6 breakpoints

  • Single component definition with automatic scaling

  • Single source of truth for design and engineering

  • Consistent experience from XS phones to 4K monitors

LEARNINGS

What this taught me

Strong design systems aren't designed in isolation. The shift to rem started as a Front-End recommendation; my contribution was translating that constraint into a token architecture that scales across the entire design language — typography, spacing, icons, radius, illustrations.

Real-device behavior surfaces what theory misses. The Apple auto-zoom on small fields — flagged by Front-End during implementation — reshaped the breakpoint thresholds in a way no benchmark could have. Next time, I'd front-load device-specific testing earlier in the architecture phase rather than treating it as an edge case.

Want to dig into the token architecture or migration approach?

Happy to walk through the breakpoint reasoning and the cross-functional process behind it.

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